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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FBaseAsyncSaveGameSystem
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/SaveGameSystem.h |
| Include | #include "SaveGameSystem.h" |
UE::Tasks::FTask InternalDeleteGameAsync
&40;
bool bAttemptToUseUI,
const TCHAR &42; Name,
FPlatformUserId PlatformUserId,
FSaveGameAsyncOpCompleteCallback Callback,
TSharedPtr< bool > OutResult
&41;