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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FBaseAsyncSaveGameSystem
Description
Gets a list of all known saves if the platform supports it. Default implementatino runs blocking version on a background thread
Virtual Inheritance
- ISaveGameSystem::GetSaveGameNamesAsync → FBaseAsyncSaveGameSystem::GetSaveGameNamesAsync
| Name | GetSaveGameNamesAsync |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/SaveGameSystem.h |
| Include Path | #include "SaveGameSystem.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SaveGameSystem.cpp |
virtual void GetSaveGameNamesAsync
(
FPlatformUserId PlatformUserId,
FSaveGameAsyncGetNamesCallback Callback
)