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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FBaseAsyncSaveGameSystem
- ISaveGameSystem::GetSaveGameNames()
- FBaseAsyncSaveGameSystem::GetSaveGameNames()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/SaveGameSystem.h |
| Include | #include "SaveGameSystem.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SaveGameSystem.cpp |
virtual bool GetSaveGameNames
(
TArray < FString > & FoundSaves,
const int32 UserIndex
)
Remarks
Gets a list of all known saves. This isn't possible on all platforms.