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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FBaseAsyncSaveGameSystem
- ISaveGameSystem::DoesSaveGameExistWithResult()
- FBaseAsyncSaveGameSystem::DoesSaveGameExistWithResult()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/SaveGameSystem.h |
Include | #include "SaveGameSystem.h" |
Source | /Engine/Source/Runtime/Engine/Private/SaveGameSystem.cpp |
virtual ESaveExistsResult DoesSaveGameExistWithResult
&40;
const TCHAR &42; Name,
const int32 UserIndex
&41;
Remarks
Syncronous save functions