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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FBaseAsyncSaveGameSystem
- ISaveGameSystem::DoesSaveGameExistAsync()
- FBaseAsyncSaveGameSystem::DoesSaveGameExistAsync()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/SaveGameSystem.h |
| Include | #include "SaveGameSystem.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SaveGameSystem.cpp |
virtual void DoesSaveGameExistAsync
&40;
const TCHAR &42; Name,
FPlatformUserId PlatformUserId,
FSaveGameAsyncExistsCallback Callback
&41;
Remarks
Asyncronous save functions