| AutomaticRuleTriggerTime |
float |
Automatic Transition Rule triggering time: < 0 means trigger the transition 'Crossfade Duration' seconds before the end of the asset player, so a standard blend would finish just as the asset player ends >= 0 means trigger the transition 'Automatic Rule Trigger Time' seconds before the end of the asset player |
Animation/AnimStateMachineTypes.h |
|
| bAutomaticRemainingTimeRule |
bool |
Automatic Transition Rule based on animation remaining time. |
Animation/AnimStateMachineTypes.h |
|
| bDesiredTransitionReturnValue |
bool |
What the transition rule node needs to return to take this transition (for bidirectional transitions) |
Animation/AnimStateMachineTypes.h |
|
| CanTakeDelegateIndex |
int32 |
The node property index for this rule. |
Animation/AnimStateMachineTypes.h |
|
| CustomResultNodeIndex |
int32 |
The blend graph result node index. |
Animation/AnimStateMachineTypes.h |
|
| PoseEvaluatorLinks |
TArray< int32 > |
|
Animation/AnimStateMachineTypes.h |
|
| SyncGroupNameToRequireValidMarkersRule |
FName |
Additional rule around SyncGroup requiring Valid Markers. |
Animation/AnimStateMachineTypes.h |
|
| TransitionIndex |
int32 |
The index into the machine table of transitions. |
Animation/AnimStateMachineTypes.h |
|