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Unreal Engine C++ API Reference > Runtime > Engine > FBSPSurfaceStaticLighting
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ModelLight.h |
Include | #include "ModelLight.h" |
Source | /Engine/Source/Runtime/Engine/Private/ModelLight.cpp |
FBSPSurfaceStaticLighting
&40;
const FNodeGroup &42; InNodeGroup,
UModel &42; Model,
UModelComponent &42; Component
&41;
Remarks
Initialization constructor.