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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FBSPSurfaceStaticLighting
- FStaticLightingTextureMapping::IsValidMapping()
- FBSPSurfaceStaticLighting::IsValidMapping()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/ModelLight.h |
| Include | #include "ModelLight.h" |
virtual bool IsValidMapping&40;&41; const
Remarks
Whether or not this mapping should be processed or imported