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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FBSPSurfaceStaticLighting
- FStaticLightingMesh::IsInstancedMesh()
- FBSPSurfaceStaticLighting::IsInstancedMesh()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/ModelLight.h |
| Include | #include "ModelLight.h" |
virtual bool IsInstancedMesh() const
Remarks
Returns true if this mesh is an instanced mesh.