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Unreal Engine C++ API Reference > Runtime > Engine > FBSPSurfaceStaticLighting
- FStaticLightingMapping::GetMappedObject()
- FBSPSurfaceStaticLighting::GetMappedObject()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ModelLight.h |
Include | #include "ModelLight.h" |
virtual UObject &42; GetMappedObject&40;&41; const
UOject* The object that is mapped by this mapping