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Utility struct to store class overrides for components.
| Name | FBPComponentClassOverride |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/BlueprintGeneratedClass.h |
| Include Path | #include "Engine/BlueprintGeneratedClass.h" |
Syntax
USTRUCT ()
struct FBPComponentClassOverride
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Engine/BlueprintGeneratedClass.h | |||
FBPComponentClassOverride
(
FName InComponentName, |
Engine/BlueprintGeneratedClass.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ComponentClass | TObjectPtr< const UClass > | The class to use when constructing the component. | Engine/BlueprintGeneratedClass.h | |
| ComponentName | FName | The component name an override is being specified for. | Engine/BlueprintGeneratedClass.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FName OtherComponentName |
Engine/BlueprintGeneratedClass.h |