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Node for storing an auto-complete tree based on each char in the command.
| Name | FAutoCompleteNode |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/Console.h |
| Include Path | #include "Engine/Console.h" |
Syntax
USTRUCT ()
struct FAutoCompleteNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Engine/Console.h | |||
FAutoCompleteNode
(
int32 NewChar |
Engine/Console.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FAutoCompleteNode() |
Engine/Console.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AutoCompleteListIndices | TArray< int32 > | Indices into AutoCompleteList for commands that match to this level | Engine/Console.h | |
| ChildNodes | TArray< FAutoCompleteNode * > | Children for further matching | Engine/Console.h | |
| IndexChar | int32 | Char for node in the tree | Engine/Console.h |