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Unreal Engine C++ API Reference > Runtime > Engine > FAudioVirtualLoop > Virtualize
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/AudioVirtualLoop.h |
Include | #include "AudioVirtualLoop.h" |
Source | /Engine/Source/Runtime/Engine/Private/AudioVirtualLoop.cpp |
static bool Virtualize
&40;
const FActiveSound & InActiveSound,
FAudioDevice & AudioDevice,
bool bDoRangeCheck,
FAudioVirtualLoop & OutVirtualLoop
&41;
Remarks
Checks if provided active sound is available to be virtualized. If so, returns new active sound ready to be added to virtual loop management by parent audio device.