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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FAudioVirtualLoop
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool Virtualize
(
const FActiveSound& InActiveSound, |
Checks if provided active sound is available to be virtualized. | AudioVirtualLoop.h | |
static bool Virtualize
(
const FActiveSound& InActiveSound, |
AudioVirtualLoop.h |
Virtualize(const FActiveSound &, bool, FAudioVirtualLoop &)
Description
Checks if provided active sound is available to be virtualized. If so, returns new active sound ready to be added to virtual loop management by parent audio device.
| Name | Virtualize |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/AudioVirtualLoop.h |
| Include Path | #include "AudioVirtualLoop.h" |
| Source | /Engine/Source/Runtime/Engine/Private/AudioVirtualLoop.cpp |
static bool Virtualize
(
const FActiveSound & InActiveSound,
bool bDoRangeCheck,
FAudioVirtualLoop & OutVirtualLoop
)
Virtualize(const FActiveSound &, FAudioDevice &, bool, FAudioVirtualLoop &)
| Name | Virtualize |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/AudioVirtualLoop.h |
| Include Path | #include "AudioVirtualLoop.h" |
| Source | /Engine/Source/Runtime/Engine/Private/AudioVirtualLoop.cpp |
static bool Virtualize
(
const FActiveSound & InActiveSound,
FAudioDevice & AudioDevice,
bool bDoRangeCheck,
FAudioVirtualLoop & OutVirtualLoop
)