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Unreal Engine C++ API Reference > Runtime > Engine > FAudioVirtualLoop
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/AudioVirtualLoop.h |
Include | #include "AudioVirtualLoop.h" |
Source | /Engine/Source/Runtime/Engine/Private/AudioVirtualLoop.cpp |
void UpdateFocusData
&40;
float DeltaTime
&41;
Remarks
Takes aggregate update delta and updates focus so that realization check can test if ready to play.