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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FAudioVirtualLoop
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/AudioVirtualLoop.h |
| Include | #include "AudioVirtualLoop.h" |
| Source | /Engine/Source/Runtime/Engine/Private/AudioVirtualLoop.cpp |
bool Update
&40;
float DeltaTime,
bool bForceUpdate
&41;
Remarks
Updates the loop and checks if ready to play (or 'realize'). Returns whether or not the sound is ready to be realized.