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Unreal Engine C++ API Reference > Runtime > Engine > FAudioVirtualLoop > GetActiveSound
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/AudioVirtualLoop.h |
Include | #include "AudioVirtualLoop.h" |
Source | /Engine/Source/Runtime/Engine/Private/AudioVirtualLoop.cpp |
FActiveSound & GetActiveSound&40;&41;
Remarks
Returns the internally-managed active sound