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Suspends the audio thread for the duration of the lifetime of the object
| Name | FAudioThreadSuspendContext |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/AudioThread.h |
| Include Path | #include "AudioThread.h" |
Syntax
struct FAudioThreadSuspendContext
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAudioThreadSuspendContext() |
AudioThread.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FAudioThreadSuspendContext() |
AudioThread.h |