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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FAudioThread
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/AudioThread.h |
| Include | #include "AudioThread.h" |
| Source | /Engine/Source/Runtime/Engine/Private/AudioThread.cpp |
static void RunCommandOnGameThread
&40;
TUniqueFunction< void()> InFunction,
const TStatId InStatId
&41;
Remarks
Execute a (presumably audio) command on the game thread. If GIsAudioThreadRunning is false the command will execute immediately