Navigation
API > API/Runtime > API/Runtime/Engine
| Name | FAudioQualitySettings |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Sound/AudioSettings.h |
| Include Path | #include "Sound/AudioSettings.h" |
Syntax
USTRUCT ()
struct FAudioQualitySettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAudioQualitySettings() |
Sound/AudioSettings.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DisplayName | FText | Sound/AudioSettings.h |
|
|
| MaxChannels | int32 | The number of audio channels that can be used at once NOTE: Some platforms may cap this value to a lower setting regardless of what the settings request | Sound/AudioSettings.h |
|