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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FAudioEffectsManager
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/AudioEffect.h |
| Include | #include "AudioEffect.h" |
| Source | /Engine/Source/Runtime/Engine/Private/AudioEffect.cpp |
int64 VolumeToMilliBels
&40;
float Volume,
int32 MaxMilliBels
&41;
Remarks
Converts and volume (0.0f to 1.0f) to a MilliBel value (a Hundredth of a deciBel)