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Unreal Engine C++ API Reference > Runtime > Engine > FAudioEffectsManager
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/AudioEffect.h |
Include | #include "AudioEffect.h" |
Source | /Engine/Source/Runtime/Engine/Private/AudioEffect.cpp |
void SetReverbSettings
&40;
const FReverbSettings & ReverbSettings,
bool bForce
&41;
Remarks
Engine hook to handle setting and fading in of reverb effects
Called every tick from UGameViewportClient::Draw
Sets new reverb mode if necessary. Otherwise interpolates to the current settings and calls SetEffect to handle the platform specific aspect.