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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FAudioEffectsManager
Description
Engine hook to handle setting and fading in of reverb effects
Called every tick from UGameViewportClient::Draw
Sets new reverb mode if necessary. Otherwise interpolates to the current settings and calls SetEffect to handle the platform specific aspect.
| Name | SetReverbSettings |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/AudioEffect.h |
| Include Path | #include "AudioEffect.h" |
| Source | /Engine/Source/Runtime/Engine/Private/AudioEffect.cpp |
void SetReverbSettings
(
const FReverbSettings & ReverbSettings,
bool bForce
)