Navigation
Unreal Engine C++ API Reference > Runtime > Engine > FAudioDeviceManagerDelegates > DECLARE_TS_MULTICAST_DELEGATE_OneParam
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/AudioDeviceManager.h |
Include | #include "AudioDeviceManager.h" |
DECLARE_TS_MULTICAST_DELEGATE_OneParam
&40;
FOnAudioDeviceDestroyed,
Audio::FDeviceId
&41;
Remarks
This delegate is called whenever an audio device is destroyed.