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Unreal Engine C++ API Reference > Runtime > Engine > FAudioDeviceManager
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/AudioDeviceManager.h |
Include | #include "AudioDeviceManager.h" |
Source | /Engine/Source/Runtime/Engine/Private/AudioDeviceManager.cpp |
void UnregisterWorld
&40;
UWorld &42; InWorld,
Audio::FDeviceId DeviceId
&41;
Remarks
Unregisters the world from the provided device Id