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Unreal Engine C++ API Reference > Runtime > Engine > FAudioDeviceManager
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/AudioDeviceManager.h |
Include | #include "AudioDeviceManager.h" |
Source | /Engine/Source/Runtime/Engine/Private/AudioDeviceManager.cpp |
FAudioDeviceHandle RequestAudioDevice
&40;
const FAudioDeviceParams & InParams
&41;
Remarks
Creates or requests an audio device instance internally and returns a handle to the audio device. This audio device is guaranteed to be alive as long as the returned handle is in scope.