Navigation
Unreal Engine C++ API Reference > Runtime > Engine > FAudioDeviceManager
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/AudioDeviceManager.h |
Include | #include "AudioDeviceManager.h" |
Source | /Engine/Source/Runtime/Engine/Private/AudioDeviceManager.cpp |
void RegisterWorld
&40;
UWorld &42; InWorld,
Audio::FDeviceId DeviceId
&41;
Remarks
Registers the world with the provided device Id