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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FAudioDeviceManager
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void IterateOverAllDevices
(
TUniqueFunction< void(Audio::FDeviceId, FAudioDevice*)> ForEachDevice |
Iterates over all managed audio devices | AudioDeviceManager.h | |
void IterateOverAllDevices
(
TUniqueFunction< void(Audio::FDeviceId, const FAudioDevice*)> ForEachDevice |
AudioDeviceManager.h |
IterateOverAllDevices(TUniqueFunction< void(Audio::FDeviceId, FAudioDevice *)>)
Description
Iterates over all managed audio devices
| Name | IterateOverAllDevices |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/AudioDeviceManager.h |
| Include Path | #include "AudioDeviceManager.h" |
| Source | /Engine/Source/Runtime/Engine/Private/AudioDeviceManager.cpp |
void IterateOverAllDevices
(
TUniqueFunction < void *)> ForEachDevice
)
IterateOverAllDevices(TUniqueFunction< void(Audio::FDeviceId, const FAudioDevice *)>)
| Name | IterateOverAllDevices |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/AudioDeviceManager.h |
| Include Path | #include "AudioDeviceManager.h" |
| Source | /Engine/Source/Runtime/Engine/Private/AudioDeviceManager.cpp |
void IterateOverAllDevices
(
TUniqueFunction < void *)> ForEachDevice
) const