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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FAudioDeviceManager
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/AudioDeviceManager.h |
| Include | #include "AudioDeviceManager.h" |
| Source | /Engine/Source/Runtime/Engine/Private/AudioDeviceManager.cpp |
bool IsAlwaysPlayNonRealtimeDeviceAudio&40;&41; const
Remarks
Gets whether or not non-realtime devices should play their audio.