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Unreal Engine C++ API Reference > Runtime > Engine > FAudioDeviceHandle > operator*
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/AudioDeviceHandle.h |
Include | #include "AudioDeviceHandle.h" |
const FAudioDevice & operator&42;&40;&41; const
Remarks
These are convenience operators to use an FAudioDeviceHandle like an FAudioDevice* or an Audio::FDeviceId. For safety, we still require explicit casting to an FAudioDevice* to ensure ownership isn't lost due to programmer error.