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Unreal Engine C++ API Reference > Runtime > Engine > FAudioDeviceHandle > FAudioDeviceHandle
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/AudioDeviceHandle.h |
Include | #include "AudioDeviceHandle.h" |
Source | /Engine/Source/Runtime/Engine/Private/AudioDeviceManager.cpp |
FAudioDeviceHandle
&40;
FAudioDevice &42; InDevice,
Audio::FDeviceId InID,
UWorld &42; InWorld
&41;
Remarks
This constructor should only be called by FAudioDeviceManager.