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Unreal Engine C++ API Reference > Runtime > Engine > FAudioDeviceHandle
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/AudioDeviceHandle.h |
Include | #include "AudioDeviceHandle.h" |
Source | /Engine/Source/Runtime/Engine/Private/AudioDeviceManager.cpp |
TWeakObjectPtr< UWorld > GetWorld&40;&41; const
Remarks
Returns world set when handle was created.