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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FAudioDevice
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void UpdateSubmixModulationSettings
(
USoundSubmix* InSoundSubmix, |
AudioDevice.h | ||
virtual void UpdateSubmixModulationSettings
(
USoundSubmix* InSoundSubmix, |
AudioDevice.h |
UpdateSubmixModulationSettings(USoundSubmix , USoundModulatorBase , USoundModulatorBase , USoundModulatorBase )
| Name | UpdateSubmixModulationSettings |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/AudioDevice.h |
| Include Path | #include "AudioDevice.h" |
virtual void UpdateSubmixModulationSettings
(
USoundSubmix * InSoundSubmix,
USoundModulatorBase * InOutputModulation,
USoundModulatorBase * InWetLevelModulation,
USoundModulatorBase * InDryLevelModulation
)
UpdateSubmixModulationSettings(USoundSubmix *, const TSet< TObjectPtr< USoundModulatorBase > > &, const TSet< TObjectPtr< USoundModulatorBase > > &, const TSet< TObjectPtr< USoundModulatorBase > > &)
| Name | UpdateSubmixModulationSettings |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/AudioDevice.h |
| Include Path | #include "AudioDevice.h" |
virtual void UpdateSubmixModulationSettings
(
USoundSubmix * InSoundSubmix,
const TSet< TObjectPtr < USoundModulatorBase > > & InOutputModulation,
const TSet< TObjectPtr < USoundModulatorBase > > & InWetLevelModulation,
const TSet< TObjectPtr < USoundModulatorBase > > & InDryLevelModulation
)