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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FAudioDevice
- FAudioDevice::UpdateGameThread()
- FMixerDevice::UpdateGameThread()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/AudioDevice.h |
| Include | #include "AudioDevice.h" |
virtual void UpdateGameThread&40;&41;
Remarks
Update called on game thread.