Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FAudioDevice
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/AudioDevice.h |
| Include | #include "AudioDevice.h" |
| Source | /Engine/Source/Runtime/Engine/Private/AudioDevice.cpp |
void UpdateActiveSoundPlaybackTime
&40;
bool bIsTimeTicking
&41;
Remarks
Update the active sound playback time. This is done here to do after all audio is updated.