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Unreal Engine C++ API Reference > Runtime > Engine > FAudioDevice
- FAudioDevice::SuspendContext()
- FMixerDevice::SuspendContext()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/AudioDevice.h |
Include | #include "AudioDevice.h" |
virtual void SuspendContext&40;&41;
Remarks
Suspend any context related objects