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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FAudioDevice
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/AudioDevice.h |
| Include | #include "AudioDevice.h" |
| Source | /Engine/Source/Runtime/Engine/Private/AudioDevice.cpp |
void Suspend
&40;
bool bGameTicking
&41;
Remarks
Suspend/resume all sounds (global pause for device suspend/resume, etc.)
Parameters
| Name | Description |
|---|---|
| bGameTicking | Whether the game is still ticking at the time of suspend |