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Unreal Engine C++ API Reference > Runtime > Engine > FAudioDevice
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/AudioDevice.h |
Include | #include "AudioDevice.h" |
Source | /Engine/Source/Runtime/Engine/Private/AudioDevice.cpp |
void Suspend
&40;
bool bGameTicking
&41;
Remarks
Suspend/resume all sounds (global pause for device suspend/resume, etc.)
Parameters
Name | Description |
---|---|
bGameTicking | Whether the game is still ticking at the time of suspend |