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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FAudioDevice
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/AudioDevice.h |
| Include | #include "AudioDevice.h" |
| Source | /Engine/Source/Runtime/Engine/Private/AudioDevice.cpp |
void StopSources
&40;
TArray< FWaveInstance &42; > & WaveInstances,
int32 FirstActiveIndex
&41;
Remarks
Stop sources that need to be stopped, and touch the ones that need to be kept alive Stop sounds that are too low in priority to be played