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Unreal Engine C++ API Reference > Runtime > Engine > FAudioDevice
- FAudioDevice::StopRecording()
- FMixerDevice::StopRecording()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/AudioDevice.h |
Include | #include "AudioDevice.h" |
virtual Audio::FAlignedFloatBuffer & StopRecording
&40;
USoundSubmix &42; InSubmix,
float & OutNumChannels,
float & OutSampleRate
&41;
Remarks
This is called by a USoundSubmix when we stop recording a submix on this device.