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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FAudioDevice
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void StopActiveSound
(
uint64 AudioComponentID, |
Removes the active sound for the specified audio component | AudioDevice.h | |
void StopActiveSound
(
FActiveSound* ActiveSound, |
(Deprecated in favor of AddSoundToStop). Stops the active sound | AudioDevice.h |
StopActiveSound(uint64, const FString *)
Description
Removes the active sound for the specified audio component
| Name | StopActiveSound |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/AudioDevice.h |
| Include Path | #include "AudioDevice.h" |
| Source | /Engine/Source/Runtime/Engine/Private/AudioDevice.cpp |
void StopActiveSound
(
uint64 AudioComponentID,
const FString * EventLogID
)
StopActiveSound(FActiveSound , const FString )
Description
(Deprecated in favor of AddSoundToStop). Stops the active sound
| Name | StopActiveSound |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/AudioDevice.h |
| Include Path | #include "AudioDevice.h" |
| Source | /Engine/Source/Runtime/Engine/Private/AudioDevice.cpp |
void StopActiveSound
(
FActiveSound * ActiveSound,
const FString * EventLogID
)