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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FAudioDevice
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/AudioDevice.h |
| Include | #include "AudioDevice.h" |
| Source | /Engine/Source/Runtime/Engine/Private/AudioDevice.cpp |
void StartSources
(
TArray < FWaveInstance * > & WaveInstances,
int32 FirstActiveIndex,
bool bGameTicking
)
Remarks
Start and/or update any sources that have a high enough priority to play