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Unreal Engine C++ API Reference > Runtime > Engine > FAudioDevice
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/AudioDevice.h |
Include | #include "AudioDevice.h" |
Source | /Engine/Source/Runtime/Engine/Private/AudioDevice.cpp |
void StartSources
&40;
TArray< FWaveInstance &42; > & WaveInstances,
int32 FirstActiveIndex,
bool bGameTicking
&41;
Remarks
Start and/or update any sources that have a high enough priority to play