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Unreal Engine C++ API Reference > Runtime > Engine > FAudioDevice > SoundIsAudible
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/AudioDevice.h |
Include | #include "AudioDevice.h" |
Source | /Engine/Source/Runtime/Engine/Private/AudioDevice.cpp |
bool SoundIsAudible
&40;
const FActiveSound & NewActiveSound
&41;
Remarks
Checks if the given sound would be audible. True if the sound is audible, false otherwise.
Parameters
Name | Description |
---|---|
NewActiveSound | The ActiveSound attempting to be created |