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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FAudioDevice
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/AudioDevice.h |
| Include | #include "AudioDevice.h" |
| Source | /Engine/Source/Runtime/Engine/Private/AudioDevice.cpp |
bool ShouldUseRealtimeDecompression
&40;
bool bForceFullDecompression,
const FSoundGroup & SoundGroup,
USoundWave &42; SoundWave,
float CompressedDurationThreshold
&41; const
Remarks
Returns true if a sound wave should be decompressed.