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Unreal Engine C++ API Reference > Runtime > Engine > FAudioDevice
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/AudioDevice.h |
Include | #include "AudioDevice.h" |
Source | /Engine/Source/Runtime/Engine/Private/AudioDevice.cpp |
bool ShouldUseRealtimeDecompression
&40;
bool bForceFullDecompression,
const FSoundGroup & SoundGroup,
USoundWave &42; SoundWave,
float CompressedDurationThreshold
&41; const
Remarks
Returns true if a sound wave should be decompressed.