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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FAudioDevice
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/AudioDevice.h |
| Include | #include "AudioDevice.h" |
void SetUseAttenuationForNonGameWorlds
&40;
bool bInUseAttenuationForNonGameWorlds
&41;
Remarks
Set whether or not we force the use of attenuation for non-game worlds (as by default we only care about game worlds)