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Unreal Engine C++ API Reference > Runtime > Engine > FAudioDevice
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/AudioDevice.h |
Include | #include "AudioDevice.h" |
void SetUseAttenuationForNonGameWorlds
&40;
bool bInUseAttenuationForNonGameWorlds
&41;
Remarks
Set whether or not we force the use of attenuation for non-game worlds (as by default we only care about game worlds)