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Unreal Engine C++ API Reference > Runtime > Engine > FAudioDevice
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/AudioDevice.h |
Include | #include "AudioDevice.h" |
void SetSoundMixModifiers
&40;
const TMap< USoundMix &42;, FSoundMixState > & InSoundMixModifiers,
const TArray< USoundMix &42; > & InPrevPassiveSoundMixModifiers,
USoundMix &42; InDefaultBaseSoundMix
&41;