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Unreal Engine C++ API Reference > Runtime > Engine > FAudioDevice
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/AudioDevice.h |
Include | #include "AudioDevice.h" |
Source | /Engine/Source/Runtime/Engine/Private/AudioDevice.cpp |
void SetSoundClassDistanceScale
&40;
USoundClass &42; InSoundClass,
float DistanceScale,
float TimeSec
&41;
Remarks
Overrides the attenuation scale used on a sound class.